AI Insights · Timothy · January 2022
Top 5 First Person Games on iOS in Saudi Arabia for Q4 2021
Discover the performance of the top 5 first person games on iOS in Saudi Arabia during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 first person games on iOS in Saudi Arabia exhibited diverse performance trends. Here’s a detailed look at their downloads, revenue, and active users, based on data from Sensor Tower.
Hooper Hooper by smartmobi technology limited saw a significant spike in weekly downloads early in the quarter, peaking at approximately 101K during the week of October 18. However, downloads dropped to around 13K by the beginning of November. Active users were highest in mid-October at about 107K but declined steadily to end the year at around 1.9K.
Scary Teacher 3D from GenITeam LLC maintained a consistent revenue stream, peaking at roughly $584 in the week of December 20. Downloads fluctuated, starting at 21.8K in late September and decreasing to 7.6K by the end of December. Active users remained stable, averaging around 85K to 99K throughout the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced varied weekly revenue, hitting a high of about $76K in late November. Downloads hovered between 10K to 15K per week, with a peak of 15K in late October. Active users were robust, consistently around the 400K mark, with slight fluctuations throughout the quarter.
Teacher Simulator by Kwalee Ltd showed modest revenue, peaking at $32 in mid-December. Downloads rose to a high of 17K in late November but dropped to 4.3K by the end of December. Active users increased steadily from 13.2K in late September to a peak of 34.8K in late November, before tapering off to 15K by year-end.
Kawaii Planet Craft by PANGO GAMES MOBIL UYGULAMA VE OYUN GELISTIRME TICARET ANONIM SIRKETI had an initial surge in downloads, peaking at 35K in late October. However, downloads decreased to around 3.6K by the end of December. Revenue peaked at $293 in late October and then gradually declined. Active users peaked at 32K in late October, with a gradual reduction to about 8.7K by year-end.
For more insights and detailed analytics, visit Sensor Tower.